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The 31 components in Kit helps you build 10 wonderful projects like a torch and an real working aeroboat that uses a powerful motor to propel it in water.
Skills
Dexterity
Knowledge
Reasoning
Age : 6-14 years
Ships in 5-6 Working Days
How To Play
What You Get
What You Learn
This set gives a hands-on experience at real components in most of our day to day gadgets, and how to use them in real life applications.
Never before would they have had access to these components and concepts in such a fun and easy to use package.
Children have a natural tendency to press a button, and see the reaction. These curiosities must be encouraged and satisfied.
This set allows them a backdoor entry into the world of electronics while they make projects reflecting real life applications.
It builds critical thinking, problem solving skills, and a general interest in STEM which is believed to be extremely essential for the future success of our young ones.
This set is also designed taking into account the current curriculums taught in schools. This helps them understand concepts taught in school with much better clarity.